GENERAL ARTICLES

 

Computer Artist Magazine

Cover Story / Nov. 1996

By Dan Conklin

 

Bang, bang, bang! I knocked on the door for the fourth time in the last 20 minutes. I was knocking a bit harder now, frustrated at getting no answer. "Well, maybe I've been stood up. No, he wouldn't do that. Maybe he just took a walk..."

 

OK, I had been a little late, but I didn't think my lapse in promptness was sufficient reason for Allen Toney to dog me. After 30 minutes I decided to leave a note and go home. I pulled out a card and wrote on the back: "I was here five minutes late. Sorry 1..."

 

Then the door opened. He looked surprised. "How long have you been here?" I was about to write you a note. I've been here a little..."

 

"Sorry about that, I didn't hear you knock. It's hard to hear anything when I'm in the room with my computer." I followed him through the door. I had been communicating with Allen Toney for about a month already, so I knew he lived in a one-bedroom apartment in Miami Beach. Still, I was surprised at the bareness. I glanced around. Not much here. There was a bicycle, a medium-size futon ...that was all. Nothing on the walls. No curtains. No collection of mystical junk. No rubber padding....

 

Allen Toney calls himself a "Professional Lunatic." That's the title of his biography page on the World Wide Web. He doesn't seem crazy, unless, of course, you consider that many lunatics are withdrawn into a world of their own. The difference with Toney is that he's found a way out: through his artwork, with which he makes his living-"such as it is," he says.

 

"People think I do crazy stuff," he says of his title. "It's kind of a given...some thing to get their attention." But even without that title on his biography, people would be interested. They might even come up with the same title for him themselves. Some of his art work literally howls out with a particular anguish. But the artist explains that "it's just a way of purging my state [of mind] at the moment. That's the way it began, and it still is mainly that, and if it so happens that it coincides with what people want, so much the better."

 

And people do like what they see. He gets enthusiastic responses on his "Guest Response" page on the Web, and he's been recognized by galleries and in competitions. The 911 Gallery in Boston, where his surreal, "neo-renaissance" Iris prints were exhibited recently, called him a world-renowned digital artist. His work was first published in Computer Artist in the April/May 1993 issue and has since been featured in Leonardo and Wired. Last year, he was grand-prize winner of both the Fractal Design International Juried Competition and the International Bit Movie competition in Rome.

 

Maybe people are drawn to his work because they can identify (yikes!) with his vision, or maybe there's a different reason. "I build all kinds of emotions and things, and eventually it has to be released somehow," he told me. I, for one, am glad he chooses to re lease them in this way.

 

How he works.

 

As he led me from the "living' room into the "back" room, the feeling of emptiness remained. Here was his work space. It contains a large, semicircular computer desk, a plastic lawn chair, an other small futon, and some kind of small wooden box with legs-probably a sub-woofer for a stereo system.

 

"I'm sorry I don't have another chair for you to sit on. He put a pillow on the wooden box. "You can sit on this if that's OK."

 

No problem. I didn't feel like sitting anyway, because I wanted to get a good look at his equipment. I recognized the Macintosh 8100, the flatbed scanner, the inkjet printer, the modem, and a couple of disc drives capable of holding many hundreds of megabytes of information. Graphics take up a lot of storage space on the computer. This is especially true of Toney's work because of the immense detail, resolution, and color he's working with.

 

"You ever use one of these?" he asked. He pulled out a large, flat thing that looked like one of those fancy range tops with no visible heating coils. It was the drawing tablet for the computer. Together with a pen, it's the physical tie between the artist's bio-matter and the machine.

 

Toney primarily uses two software packages to create his images. The one he uses most is Fractal Design's Painter, with its vast array of Painterly" tools. He also uses Adobe Photoshop, especially for its "smudge" feature.

 

"It's sort of like finger painting," he says. "You just kind of stick your finger in and move the image around how ever you want."

 

Pressed for a fuller description of how he creates his images, Toney responds in some detail: "I consciously build an underlying structure or armature of very basic, rudimentary shapes and geometric forms..., then I build up a huge color field. I rake this color field onto this basic structure that I developed.... This is a very conscious working out of the flows and rhythms, and I pull these color fields along the directional lines of force. It becomes just a huge mesh of colors and unrelated forms aligned along some basic pattern, and then after that, I just sit and stare at the thing. At that stage it looks like just alot of random colors. It's very similar to looking at clouds. If you sit and stare at clouds, you start to see pictures and faces and things in the clouds, all these fantastic forms. I do that with these things: I sit and stare and eventually I will begin to see pictures and faces and fantastic shapes...and that's when the real drawing begins."

 

With words like "armature," rhythmic, "rake, and pull," you might think this is a physical exercise in artwork. In reality (of an altered sort), most of Toney's best paintings are produced while he is in a trance or dream-like state.

 

"In Huntington [West Virginia], he says, I had this chair that would recline, and I would actually lie down and draw. It's easier to get into the mood when you're like that."

 

There are times, he says, when he will be in such a transcendent state, that he will wake up after hours have gone by and see before him a fantastic, detailed drawing that he cannot re member doing. He sometimes describes it as a "super-conscious" state, and sometimes simply as sleeping." The result is an artistic expression that arises from his subconscious mind.

 

"It's the way I think. One image gives rise to another-they're interrelated and linked together, just the way thoughts ramble on. It's the same thing: a solidification of the thought process."

 

How he got here.

 

Before Allen Toney started doing digital art, he taught himself to draw with pencil and paper. He was able to gain some competency as a draftsman, but then he dropped out of the visual arts for about six years and concentrated on producing "experimental electronic music." During this time, he experienced his first awakening to the possibilities of the computer as a creative tool."

 

In 1988, Toney once again became interested in the visual arts, so he began studying traditional painting at Mar shall University in Huntington, West Virginia. Marshall University had no computers for art at that time.

 

"So, I transformed my Amiga from a MIDI sequencer to a visual art tool," Toney explains. "It took me about 12 seconds to realize that the computer was a vastly superior tool for the creation of art. Since 1990, the artist has worked exclusively with digital tools for painting.

 

Nonetheless, the artist says the images he now produces on computer are much like his early drawings. Noting that a lot of computer artists turn out collages and other image combinations, Toney says that "my art doesn't really look like that [because] it's based on a lot of the drawings techniques I developed long before I touched a computer."

 

Why not stick with the traditional tools, then? "I feel the change comes from the computer's allowing me to enter a state of lucid unknowing, where [subconscious] factors come more quickly into play," he says.

 

His time at Marshall University was also when he began to enter shows. "Right off the bat," he says, he began to win prizes. Later, he started selling prints. His work has appeared on covers of various music CDs, advertisements (primarily for the products he uses), and in a number of magazines, but his most accessible-and to some extent most successful-venue has been the Internet.

 

At http://www.marshall.edu/~jtoney, you can see his past work, view his current projects, and look at works in progress. You can also view a catalog of the artist's limited-edition Iris prints.

 

Since being named "Cool Site of the Day in September 1995 (three weeks after posting the site), Toney has enjoyed lots of traffic on his Web pages. Perhaps his greatest success, however, has been his "Surreal Makeover Gallery," where fans send in images of themselves. I've had around 40 people a day e-mailing their pictures for me to make over. It's really gotten to be overwhelming."

 

Toney's main thrust is still in the area of fine art. He continues to solicit commercial work, but the richness of his work is most impressive when viewed in person at one of his fine-art shows. Among the galleries where you'll find his work in the near future are Scitex Corporate Headquarters in Herzlia, Israel; 621 Gallery in Tallahassee, Florida; the Boar man Arts Center in Martinsburg, West Virginia, and Fractal Design's 1996 Art Contest, which will be displayed at trade shows and other venues.

 

There you will have an opportunity to gaze into the mind of Allen Toney. What you see may at first seem some how familiar, then it may shock you, scare you, or you may find yourself strangely involved in what you see. You are beginning to understand. As he told me recently, his ultimate goal is "to concentrate on making large-scale, computer-derived oil paintings that have such a ferocious presence that they not only depict psychotic, mystical, hallucinogenic states but actually produce these states in the viewer."

FIN